Dave Goes Nutz! Hints – Apple II (Українською)



Dave Goes Nutz! Hints – Apple II (Українською)

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Нижче наводиться докладний опис для гри минулого місяця Dangerous Dave Goes Nutz. Якщо подвійна hi-res аркада вже у вас і ваша підписка тільки розпочалася, не читайте решту цієї статті - телефонуйте 1-800-584-7638 і замовте випуск 160!


Level 1

Well, the first room is supposed to be a padded cell, and you`re supposed to go nuts trying to get out of it. But if you STILL haven`t gotten out, the secret is on the right hand wall. Jump up and to the right at the right hand wall, and keep jumping up and right (press `O` if you`re using the keyboard) until you enter a niche in the wall.

Edge back to the left, so Dave`s standing with his feet hanging over the edge. Now jump up and to the left and when he`s clear of the wall, make him move back to the right. He will enter another niche higher up on the wall. If you can master this, you have all the skills Dave needs to finish all levels.

The rest of level one is easy, just walk right through the secret wall. Once you grab a key ANY door sends you to the next level. It is posible to grab the key without falling through the floor; you can then exit from the door in the padded cell. But you should fall through the floor and jump over the door to get all the marbles.


Level 2

This level is just a piece of scenery - go to the far end and get the key, then come back and go out the door. You must make jumps from atop things to get the lollipop and slingshot.


Level 3

Bats in the belfry! Your first look at mosters and ladders. Notice that you `pop up` off the tops of ladders - don`t do that into the bat after you get the gun! Get the key by jumping to the left and coming back to land where you started from. Jumping off the ladder is the only way to get the last marble; watch the door if you already have the key!


Level 4

If you pick up the key, just end up exiting the level when you touch the door. If you are suspicious that that would be too easy, you`re right! If you leave the key behind, you can walk through the door and find a whole lot more level to play. Get close to the edge of the acid pool before making the leap. You can kill the skull by shoting left from the crates before he appears on the screen. Making the leap for the gold at the end gets you to a door to exit the level. This level also shows Dave`s ingenuity, as he can use the bobby pin the door lock.


Level 5

THE hardest level to finish completely. Have you ever heard the expression about climbing the walls? In this level, it`s meant to taken literally. After dispatching the fly (and without picking the key) you will find that the wall above the door is scalable.

Instead of swinging from the chandeliers, here you can walk on the fluorescent lights. Getting on the first light is easy, but the next two are perhaps the most difficult jumps in the game. You have to be almost falling off before you make the jump. The same thing applies to the last light, but that jump puts you in the wall!

Go right and you see a fly to shoot. From the looks of things, if you go farther right, you will not be abbe to get back. Should you bring the key with you? Well, if you have the key and mess up the jump into the scalable wall and don`t avoid hitting the door as you fall, you will exit the next level. So of course you need the key!

That the fly could shoot you through a wall indicates that you can enter that wall, so you need to make a jump from your area to that one. If you miss, you are at the bottom of the screen and cannot finish the entire level. If you have the key, you can still exit by making the jump over the acid pool.

If you make the jump to the upper level of the building, two jumps put you on a platform where you must kill another fly. Shoot before you can see him, and get ready to avoid his shot.

Leap over the plasma fields and kill the last fly while on the ladder - be ready to climb down! You can pick up all the treasures the fly was guarding, then use the `pop-up` effect on the top of the ladder to get to the window to jump over the plasma field again.


Level 6

Eeeek! Spiders! If you walk to the right and jump to avoid the spider`s shot, you can grab the gun and shoot the spider easily. The other two should pose no problem. You can see that you must get to the upper level to get the key, but how?

Well, spiders climb on their webs, why not you? If you make a diagonal leap towards a thread, you can just manage to grab the end. If you climb directly up at that point, you`ll be on the thread. Position yourself to make a jump to the upper level.


Level 7

Fall right on the platform with the gun and you can shoot the first ball. The second ball isn`t much challenge to you at this point, but the jump through the plasma gap might be. Start by jumping up to the right, then switch to a strictly `move right` to avoid the upper jet.

After killing the third ball while standing on the platform, you can contemplate the overhead wires. Jump up at an angle then switch to a horizontal move to climb the wires hand over hand. Jump up to the right to get to the central platform.

The final ball cannot get you here, though your feet may get a bit hot! It`s easy to get all the way to the right to get all the goodies. When you get back, you have to kill the final ball, then make the jump to the door. Make two up angle jumps before jumping straight up to get the Visa card to force the door.


Level 8

A couple of leaps from the tops of the crates will get you two of the marbles. If you leap of the top of the last tall crate, you can catch the overhead pipes! Keep jumping up right and you catapult yourself onto the upper level. Now you can get the gun to shoot the UFO`s.

You have to climb the pipes and move rigth to kill the one UFO; if you jump up and to the right off the pipe through the ceiling, you can get to the top of the screen where you must edge to the right before making the leap for the bobby pin.

Three of the marbles can only be picked up by dropping from the pipes.


Level 9

Pick up the marble on the way down. When you leap over the crates to the right, you won`t be able to get back. Walk right, and you will eventually see robots. Jump up and then to the right to grab onto the fence.

Climb right until you are directly over the jet pack. Wait until the shots clear the pack in both direction, then drop down and pick it up and jump back up onto the fence.

Climb the fence to the right and jump off it over the radioactive drums. When you come down, you may be able to avoid the robot and its shot, but more likely you`ll need to use the jet pack.

If you jet to the first light and turn it off, you can conserve some fuel. Jump from light to light, then jump towards the gun and turn on the jet pack. Get the gun and turn off the pack and fall away from the wall so you won`t accidently go through the door if you have the key.

You can jump over each waste barrel if you`re careful, then shoot the robot. When you get close to the stack of waste drums, you can shoot the second robot. Jump up and jet over the drums then turn off the pack. Shoot the other two two robots and keep leaping off the fence to get the other prizes.


Level 10

This last level should be no challenge to anyone who gets here. The spikes that the one alien flies through will not hurt you; just fall down, move left, jump straight up and then move left to get the gun. On the way back, remember that you will have to jump out quickly to avoid the alien`s shot.

Near the end of the level are two items that you seemingly cannot get - but of course there is a way. You must fall through the floor under the `V` where you killed the third alien. Then walk along the ceiling to the right until you fall through the floor. Voila!


Warp levels

You get to a warp level by walking off the top of the screen either to the left or right. When you warp, you are placed in an area with treasures, doors and keys. (If you had a key before you warped, it is lost.) You must get through the door to get back to main level. You may only warp once from a level, so when you get back to the main level, you can`t warp from it again.

To get the maximum score posible, you must get everything on the main level that you can before warping, then get everything on the warp level, than get everything on the mail level again. The score that Pter Rok had in the second place is not the maximum posible, but it`s getting up there.


Warp from level 5

After you jump out the starting room, you can actually climb the wall. If you are at the far right and close to the top, you can jump up to the right and swing back left to land on top of the screen! Walk left to fall into the warp zone.

The bobby pin is seemingly out of reach, unless you realize that you can climb telephone poles and climb hand-over-hand on the wires. Falling through the floor lets you get the other treasures. Watch out for the electric fence!


Warp from level 8

If you are on the pipes moving left, you can jump up to the left to get to the warp zone. It`s easy to collect all the treasures on the left side of the electric fence.

The west wall is climpable - get high enough to jump right over the electric fence. The Visa card seems easy to get, but you fall through the last block! If you jump back over the radioactive waste drums - one at a time! - and walk to the electric fence, you`ll fall through a hole. The rest is easy.


Warp from level 9

You have to have the jetpack and some juice left in it to go up the ladder. The warp zone itself is easy - just avoid the barrels, electric fence and plasma fields while getting all the treasures!


Warp from level 10

If you fell through the ceiling to get the last treasures, you should realize that you can jump over that spot to get to a warp zone.

Enter the blockhouse and get all the treasures but not the Visa card! (If you do, you`ll exit the warp when you hit the door.) Climb the fence and leap off to get to the top of the blockhouse.

Leap the electric fence from the blockhouse roof and go and get the jet pack. it has just enough juice to get everything and make it back over the fence if you go to the top of the screen and turn it off, then pick up other things on the way down.


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